Dynamic Plant Growth

Published 2 year(s) ago by The Hytale Servers

Dynamic plant growth

Back in January’s progress update, Hytale released some information regarding the farming system - in particular, the ability to plant crops that grow over the course of several in-game days.

They have recently implemented simulated growth cycles for other kinds of plants, too, allowing a simulation of natural growth outside of the context of farming. Think of this as a hybrid of a more traditional farming system and the randomization methods that power Hytale’s landscape generation system.

Different plants grow and propagate in different ways – for instance mushrooms, which spread to form a natural circle (sometimes called a ‘fairy ring’) after the first is planted. As with other aspects of world gen, randomization is used to ensure that organic growth feels natural and that different plantings produce different results.